Justin is an illustrator, concept artist, and shaver of dog faces. Yep, poodles lhasa apso, shih tzu, and maltese, he’s shaved them all. Oh, and he paints.
Justin graduated from the Academy of Art University with a BA in illustration. There he worked as head concept artist for the senior collaborative(Project Octopus) in the Games Department. The project went on to win the award for best game in the first annual Epidemic Film Festival.
Justin has gone on to do work in film, games, print and sculpt crazy little incense holders shaped like yelling animals.
He also shaves whole dogs, not just the faces.
Resume
Summary
I live for concept art and world building and am looking for a position in a creative environment with room to learn and grow. Can work well within boundaries while pushing them to their limit. Motivated, working well within a group collaborative or solo.
Skills
Artistic: Versed in painting, drawing, color theory, design composition with a good knowledge of human and animal anatomy.
Technical: Experienced in Adobe Photoshop, Sketchbook Pro, Painter, Paint Tool SAI, Illustrator, Google Sketch Up.
Education
BFA in Traditional Illustration from Academy of Art University of San Francisco, CA. 2007.
Professional Experience:
2008 to Current: Multiple commissions for private individuals.
Glowing Raptor Studios
January 2005-Current: Co Founder of the personal business and art group Glowing Raptor Studios. Duties include illustrations and designs for various products including cellphone charms, t shirts, mugs, stickers, cellphone cases, etc.
GREE
January-Current: Game Artist for GREE. Duties include concept art to finished assets for social and mobile game apps.
Small Box Games
September 2011-January 2012: Freelance illustration for Small Box games for their ccg Hemloch: City of Doubt and Omen. Duties include illustrating the art for the cards in the set.
Headless Hydra Games
May 2009-January 2012: Freelance illustration for Headless Hydra Games. Duties include interior illustrations for Guide to Mor-Aldenn, Forgotten Foes, Eldritch Secrets, Mor Aldenn Creature Compendium and more. As well as designing the company’s logo and border designs for The Guide to Mor-Aldenn.
Enigmati Games
December 2011: Freelance concept work for Enigmati Games. Duties included character design and concepts.
Sub Plot Studios
July 2011: Dracula theater poster illustration for Subplot Studios
Mechanical Butterfly Studios
October 2007-April 2011: Freelance concept work for Mechanical Butterfly Studios for an unannounced next gen game. Duties included character and environment concepts, marketing illustrations, simple 2d animation, storyboarding, character/environment texturing, and icon/hud design.
Unreleased Indie Film 2
October 2009 to November 2009: Freelance concept work for indie World War 2 horror film. Duties included storyboards, character and creature design, and marketing illustrations.
Unreleased Indie Film 1
September 2008 to November 2008: Freelance Concept work for an indie Zombie horror film. Duties included creature and character designs.
The Recycled Bookstore
February 2008: Graphic design and logo for the Recycled Book Store’s windows and signs in San Jose and Campbell.
Project Octopus
January 2006 to May 2007 : Project Octopus: Lead character designer on senior collaborative Project Octopus, a first person shooter adventure/ horror in the style of H.P. Lovecraft-work included creature and character, environmental design and the game poster illustration.
-Worked with a team of artists in a collaborative process under art direction
-2007: Project Octopus awarded Best Games in the Academy of Art University’s annual Epidemic Film Festival and featured in the Academy of Art University Spring Show
2006: Academy of Art University Spring Show-Illustration Lovecraft was featured in the juried art show
References available upon request.
gryphonjackal AT yahoo DOT com







